|Ashe and Catherine|
When you start this Paralogue Battle Catherine will come ask you for a favor. Remember the plot to attack Rhea (which was merely a diversion, but we digress..)? Yeah, we"re going to go exact some retribution on the Western Church. Hooray! A holy war! Ashe will overhear and given the effects this schism has had on his adoptive family he"ll ask to come along, and ultimately gets his way.
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The Assassins are potent in melee combat, and won"t wait to engage, being keen to run east along the northern end of the map, likely engaging within two or three turns - be wary of their potential unwelcome appearance in the woods to the north and northwest. Likewise the Pegasus Knights to the northeast and east likely will advance as well, but there"s a great counter to them - archers, of course. If you can move an archer into the forests to the east they"ll likely be foolish enough to engage. Just make sure your archers can take a hit (the cover provided by the forests should help with this) and have the Close Counter ability and the Pegasus Knights should face an ignominious death. As for the Assassins, you should dedicate your post potent melee units to engaging them - an Armored Knight, or any character with high PRT - will do well. Bonus points if their Attack Speed is sufficient to avoid getting struck twice.
To the northeast and southeast you face different threats: Armored Knights and Cavaliers, respectively. The latter are slow while the former are quick so long as they avoid forests, and both are fairly weak to magic. If you can lure them into attacking sturdy warriors of your own, your casters can counterattack and wipe them out fairly easily. Ultimately it may be easier to use your casters to dispatch the Armored Knights, as any Cavaliers you fail to dispatch quickly will likely ride around your warriors to attack softer targets. If you find this to be the case, equipping the warriors you send to the southeast with
Lady Rhea"s defensive stats are high enough to ward off most attacks, and she also packs quite a punch.
Move your units to force favorable encounters, as mentioned above, use centralized casters to cast Physic from afar to keep injured units in the fight, and as for protecting Lady Rhea... you shouldn"t worry too much, as she"s quite powerful in her own right. The enemy Cavaliers, Armored Knights and assorted casters should have trouble harming her at all given her high PRT and RSL scores, and her shield will replenish some lost HP every turn. Your only real worry as far as she"s concerned is if several stronger units - Assassins and/or Pegasus Knights - reach her in a short span of time. If you take the steps suggested above, this should be unlikely, but there is a complication that can make this more likely to occur.
Left to their own devices, enemy Priests will summon reinforcements. Kill them to put a stop to their mischief.
Along the eastern and western edges of the map are a Priest unit, which will otherwise be content to stand around and do nothing but irregularly summon reinforcements... typically in the form of of more Pegasus Knights. Your archers in the east should have little trouble shooting down the original group of Pegasus Knights, after which it shouldn"t be difficult at all for one to press east and kill the Priest there. To the west, however, consider sending one of your own Pegasus Knights to eliminate the Priest. The last thing you need on this map are Pegasus Knights showing up at an unfortunate time.
Defeat the Dark Bishop to the northwest to score a Secret Book, while your rewards for finishing the battle will include some Shoes of the Wind and the Gaspard Knights Battalion.
Once most of the aforementioned units have been smote you can just run down the clock, if you wish, but there"s treasure to be had defeating the two aforementioned Dark Bishops lurking in the northwestern and southeastern corners. Both have quite high stats (they"re a match for Lady Rhea, in fact!), with incredible magic damage output and RSL, and their PRT isn"t too shabby, either. You"ll definitely want to engage them with units that can take some spell damage, and again, the Pegasus Knight makes a good candidate, especially since they can attack, then fly out of range if they need to avoid reprisals.
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The Dark Bishop in the northwestern corner will drop a Secret Book when defeated while the one to the southeast yields a Steel Shield. They can"t all be winners, eh? Another caster (west of where you start) has a Torch which... well, it"s there. Win the battle and you"ll receive Shoes of the Wind (permanent Movement +1, very nice!), a Critical Ring and some Umbral Steel x1. You"ll also get the Gaspard Knights Battalion after the fight finishes.