*



You are watching: Rpg maker mv custom battle system

Mature story, innovative gameplay and complex structure. Semi Professionnal. All unique All custom. Choose old FF.
Mature story, put in order gameplay and facility structure. Semi Professionnal. All unique All custom. Like old FF. Can you define semi professionnal? and also when you say all distinct all custom perform you typical the sprites?
If you"re do an RPG machine game? I want to see originality in assets. Scrub the game clean of the default artwork and music. Usage the plugins (or make your own) to make your very own UIs and also battle systems, and really make a game that stand out as a game and also "not just another RPG machine game".
If you"re make an RPG maker game? I want to view originality in assets. Scrub the video game clean of the default artwork and music. Usage the plugins (or make her own) to do your very own UIs and also battle systems, and really do a game that was standing out as a game and "not just another RPG machine game". What"s wrong with MV"s fight system?
What"s wrong with MV"s fight system? If girlfriend don"t take sufficient time and care as soon as working out exactly how to manage combat, your video game can conveniently feel precisely the exact same as numerous games, i m sorry is where the stigma for RPG device games come from.It"s not so lot that there"s miscellaneous wrong v the battle system. It"s just that making sure that that looks and feels much more unique and also original, particularly going together far regarding come up through combat attributes that aren"t there by default, go a long, long means to do your video game stand out.


See more: Turn Me Inside Out And Upside Down Lyrics, Upside Down

I disagree with the “must have distinctive assets and battle system” and also the “same together every other RPGmaker game” mentality. Ns play RPGmaker games since I prefer the fight system together it reminds me that the games I thrived up playing. I hate it when people try to make some different battle system that ends up being a hassle to play and also not very entertaining. The battle system in these games should be the consistent and the story, setup and gear systems provide the variety.Now that doesn"t typical that girlfriend shouldn"t modernise the battle systems. Once playing FF and also DQ these days, friend realise that they are pretty basic and there"s not much strategy in the battles. Making certain that every enemies and also troops have weaknesses and strengths and also you can"t just auto assault your means through the video game is essential. This is a much much better way of to update the fight system than having some fancy eventing or QTE style system. Together for "unique" assets, many custom graphics space terrible and also it would have actually been much far better to stay with the RTP or ar created edits/resources.As for the OP: - battles that have the right to be excellent in 1-2 rounds if the exactly strategy is used. - have "no encounter" paths or item if random encounters are provided - Atleast display a little bit of care and creativity once mapping - have actually a consistant format (grind and move on (DQ), straight story thrust (FF)). - do sure equipment upgrades or brand-new skills have actually a noticable boost in strength - Don"t pressure players to just use "attack" - many loot native battles, pots, boxes, bookcases etc