Mercenaries Saga Chronicles is a arsenal of 3 tactical RPGs emerged by Rideon Inc. And published by one Entertainment. The compilation is composed of 3 games: will of the White Lions, bespeak of the silver Eagle and The Gray wolf War. Prior to the switch release, White Lions was a Japan-only mobile game while the various other two to be released top top the 3DS in lot of markets. Under the Chronicles collection, you obtain three complete games because that the current price that $14.99USD. It’s tough to not appreciate the worth that the games appear to give, specifically given the price point. But the million dollar question is this: Is Mercenaries Saga Chronicles actually worth playing?

As a fast (but important) aside, I will be to compare Mercenaries Saga Chronicles to final Fantasy techniques a lot due to the fact that the previous is clearly heavily affected by the latter. However please store in psychic that methods is a full-fledged retail priced video game from a developer the was may be in your prime while Mercenaries is a collection born from the mobile platform and offered in ~ a much lower price (from likely a much smaller developer). The isn’t have to fair to draw strict criticisms when compare the two, specifically considering the development backgrounds of every title. But I feeling it is necessary in my testimonial to compare and also contrast the attributes of every in part cases. With that out of the way, onwards come the review!


Two the the four class combinations for each character are gated behind puzzle pieces. This article is rarely discovered in sweetheart chests and from monster prey (the latter is an also rarer occurrence, in mine experience). Although you can view the ability of each of these classes before committing come the unlock, i just discovered it one odd way of locking the choices behind a system. It would certainly be one point if this puzzle piece classes were considered the uber combinations, but many time the non-gated people are simply as good, if not, far better than them.

I believe this to it is in a side result of will certainly of the White Lions in certain being a mobile title originally, together the puzzle pieces may have actually been a purchasable item there. However given the there aren’t any kind of microtransactions in the switch version, you number they might have changed the function accordingly. Regardless, this may prove to it is in irritating to those who want access to all classes best off the bat.

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There room two battle modes in Mercenaries Saga Chronicles; story setting and totally free battle. Both of these, despite being separate systems, are accessible to usage in tandem during your adventure. You can either development the story v its respective mode, or grind out part money and also levels through free battles. Think of totally free battles as your classic random encounters, yet not random at every (so just…encounters?) together you progress the story and gain levels, dozens the these totally free battles will certainly unlock. The caveat is the they never ever change. In last Fantasy Tactics, you may fight on the very same battlefield countless times, however monsters and their placement on the maps are an ext or less random. In mercenaries, cost-free battles have actually absolutely nothing random to them exterior of the name of the opponent units.

While part may adopt the idea of having the same precise fight advertisement nauseam together opposed to taking care of random elements, I found it to be a an extremely grating experience. In a game that expects you come grind quite a little (especially towards the end of the game), my desire to do so diminishes if I have to see the same precise thing every time. One could argue that countless JRPGs space victims of supplying the exact same fights over and also over throughout a grind session, and that is true to a particular extent. But in plenty of of those cases, over there are generally pools the premade encounters that are liked at random each time you obtain into a battle. While the system has actually its limitations, it still manages come send you miscellaneous sets of enemies rather than a single selection. Mercenaries Saga Chronicles complimentary battles are literally the specific same every solitary time friend play them, i beg your pardon I have a tough time appreciating.

The right solution to this trouble would have actually been come either permit random opponents on each map, or simply have each complimentary battle scenario range in regards to its level. Together it stands, you have actually a single complimentary battle an option per leveling bracket. Girlfriend can certainly repeat any unlocked cost-free battle as much as you like, yet the enemy’s level stop scaling after a certain point. If friend don’t choose a particular free battle in your present level bracket, girlfriend either need to hope you deserve to power through via story setting (which isn’t constantly a choice) or just suck that up and also grind v it. Again, supplying randomly generated monsters or scaling the totally free battles (thus allowing any the the unlocked ones to be repetitive regardless that level) would breathe a most replayability right into these otherwise static maps.

On the object of maps, those who have actually grown accustomed to a rotatable battlefield in your tactical RPGs may discover Mercenaries Saga Chronicles’ supplying a bit jarring. By your offering, I median that there’s no way to turn the map whatsoever, which have the right to be difficult in many situations. Luckily, girlfriend aren’t organized to your movement choice until ~ you execute an action, making motion mistakes usually fixable. Even still, that would have actually been pretty to have the ability to rotate the map in ~ will, also if you’re just doing that to clock an attack animation play out.

Despite my concerns with numerous of the game’s systems thus far, the core combat mechanics room actually well done. I appreciated almost all of the story fights exterior of a couple of that to be poorly designed (the fight whereby demons slow-moving you every solitary round was dreadful.) even though you deserve to blow a chunk of the story missions with lull (especially if you space the grind type), there space plenty that will provide you a run for your money.

New equipment opens increase in the shop ~ every couple of completed story sections, providing you a nice feeling of booty progression. On peak of the standard shop inventory, there exists rare and also unique equipment, which is commonly stronger than their vanilla counterparts. Both the rare blue items and also rainbow uniques have the right to be derived by monster drops and also treasure chests, despite the uniques are far an ext uncommon. A grasp of uniques are accessible in exchange because that puzzle pieces, yet I never found the need to purchase them that way. But even if ns did desire one, i never found enough puzzle pieces in my playthrough to do the purchase in the first place. Save in psychic that i didn’t grind hours on end, so there could very well exist one avenue because that farming puzzle pieces that is past the border of my experience. Regardless, I believed it was worth mentioning for the services of gift thorough.

The shop also offers a couple of blue items that room randomized every time you clean a story or cost-free battle map, but I would argue that 99% of the moment they aren’t worth the investment. Much more often 보다 not, these pieces are a tier or two lower than your existing gear and have dreadful modifiers. Detect the occasional item with kind modifiers does happen, but it’s about as common as water in a desert. Uneven you space a low level beginning out, you will likely never find anything of use in the shop’s blue equipment section. If therefore many poor modifiers exist for the sake of balance, ns would have liked to have actually seen an emphasis on quality or quantity. You can have cut down the toughness of an excellent modifiers (if that’s also an issue) and reduced the overwhelming lot of negative ones to actually make the mechanism somewhat sensible while no overpowered.

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In the game’s defense, there is a synthetic shop that, at least in theory, is an alleged to solve this problem. The shop can integrate two blue items right into one while maintaining modifiers of her choice, but I never uncovered much use in it. This is due to the mix of scarcity in blue item of the suitable tier, valuable modifiers and the cost of the synthetic itself. In its present form, it yes, really serves as a counterproductive process. This feature can see more use once you grind endgame maps, but I can’t say because that sure. Nevertheless, the would have been a pretty to make use of throughout the video game instead that (possibly) just at endgame.

I realize the I have been really (and maybe a little bit overly) crucial of Mercenaries Saga Chronicles, and I do stand by my statements. However, it’s tough to refuse the truth that the collection does offer a many content because that the price. While plenty of of the systems were as well flawed to it is in of irreversible enjoyment for myself, rather may be able to overlook them and also get hrs upon hrs of enjoyment. Are the games worth the price tag? Absolutely. Space they worth your time? If you space okay v a trio that tactical RPGs in ~ a bargain price that are nearly identical, have actually solid combat however lack the visual flair and also storytelling of bigger tactical RPGs, then this video game may be because that you. Otherwise, you might want come stick to Disgaea until an ext games in this genre show up ~ above the platform. Here’s come hoping last Fantasy Tactics involves the move sooner quite than later. Hey, I deserve to dream, right?