Mission Tasks are sepaprice from S Ranks yet are similar in that they"re only certain to Key Ops. You need to really just try to finish these tasks after earning an S Rank, bereason some of them will certainly be completed via the techniques affiliated in earning those S Ranks. While you can complete a number of Mission Tasks without understanding what they are (some are mandatory), you"ll be able to view every one of them in your iDroid after finishing the mission when. Many type of have the right to be done at the exact same time; but, others are completely exclusive from the various other and call for multiple playthroughs. For example, you cannot extract someone and also kill them from at leastern 100m with a sniper rifle in the same run of a mission. However before, you have the right to quit out of a mission after fulfilling a Mission Task, however just after triggering a checksuggest save by entering or leaving an area.

You are watching: Extract the commander from wakh sind barracks

The methods used below assume that you"ve already bconsumed eexceptionally Main Ops at least once prior to and have gone through the entire story, so if you"re going at some of these Mission Tasks earlier than that, you may have to think of other points to use if something mentioned here isn"t available to you just yet. You are permitted to usage items such as the Infinity Bandana and also other items that would certainly prevent you from earning an S Rank, because the rank is not the objective. Mission Tasks in italics are automatically completed throughout the mission"s organic missions.


Completed the mission without triggering Reflex ModeCompleted the mission without allowing the Man on Fire to strike even as soon as after meeting up via Ocelot

First, you should know that the second objective is worded wrong; it should say, "Completed the mission without enabling the Man on Fire to assault you even once after meeting up through Ocelot.

To complete the initially objective, just turn off Reflex Mode in the pause menu and also finish the mission. As for the Man on Fire, you"ll want to make certain you only use ammo to save him at a safe distance and also to disrupt his attacks. You"ll recognize once he"s about to attack when he moves his arms right into a different place, and you deserve to tell once you acquire hit through a hit counter that shows up in the bottom left. The Man on Fire will likewise light up a little bit as soon as an attack is prepared. To prevent the guy on fire from hitting you through a column of flames in front of the equine, store him on your tail the whole time. If you"re hit (you"ll hear Big Boss grunt), restart the checkpoint; either of these strikes will certainly void the Mission Task.

It"s feasible that the second objective is bugged. To remedy this, you may need to create reflex mode in the hospital or not skip the cutscene after you ffinish off the Man on Fire.

Main Ops 01: Phantom Limbs


Pinpointed Kazuhira Miller"s whereaboutsExtracted Kazuhira MillerExtracted the commander from Wakh Sind BarracksCompleted the mission without being uncovered by the SkullsSecured the turbulent diamonds covert in Spugmay KeepExtracted the move truck driver

When you begin the mission, gain off D-Horse and look for a crack in the wall displayed on your map. It have to be straight eastern of wbelow you start. Either scale the crack or run alengthy the slop to the side and get to a concealed turbulent diamond; pick it up, and then head to Da Wialo Kallai. Ride around to the west road entrance and also attempt to tranquilize the soldier taking a break by his truck. This is the move truck driver that you need to extract. When he"s secured and also headed to base, look in the primary building surrounding and also acquire the intel on Miller"s exact position if you haven"t done this in a previous run of the mission.

Next, ride/drive to the Wakh Sind Barracks and also either interrogate the soldiers posted below to discover the commander, or dig right into the highest possible location of the barracks and uncover him yourself. he"ll be wearing a red beret.

Finish the mission by altering the chopper"s LZ to close to Da Ghwandai Khar, which needs you to blow up the anti-air radar. This will certainly rerelocate the Skulls as a danger, finishing the last Mission Task.

Key Ops 02: Diamond Dogs


Completed the Fulton extraction trainingExtracted staff, elevating your R&D Team"s levelDeveloped the cardboard box, and also completed standard trainingCompleted restrain trainingCompleted strike training

If you complied with Ocelot"s instructions once playing with this mission the initially time, then you should have actually currently completed all 5 Mission Tasks. The initially 3 are provided to you for doing the bare minimum to complete the Key Ops, however the various other two are done after you"ve emerged the cardboard box. Talk to Ocelot and also have actually him walk you with a little more training on exactly how you have the right to render adversaries ready for extraction till you"ve finimelted the 2 staying goals, then contact in Mvarious other Base"s chopper and also head out.

Main Ops 03: A Hero"s Way


Eliminated the Spetsnaz commanderNeutralized the Spetsnaz commander from lengthy distance (100m or more)Extracted the Spetsnaz commanderPicked a haoma in the desert in between Shago Village and Spugmight KeepSecured the processed products hidden in Shearlier Village

Bring D-Dog with you and head southeastern of Shearlier Village into some sand dunes. Keep an eye on your map whenever D-Dog spots medicinal plants, because you"ll want to pick the haoma in the dunes. After you obtain it, reach the village and also look underneath a bridge west of it for a covert product box, completing the fifth Mission Task. Finally, knock the Spetsnaz commander out and Fulton him to Mvarious other Base to complete the 3rd passive objective. This is the only material box in the outwrite-up that you have to collect in order to complete the related Mission Task.

If you need to kill him from over 100m away, play the mission aobtain and also tag him so you recognize how much you are from him. Then obtain to a safe distance and also usage a sniper rifle to percreate a headswarm. After that, run out of the mission location to finish the mission easily.

Key Ops 04: C2W


Identified the comms devices at the Eastern Communications PostDestroyed the comms tools at the Eastern Communications PostSecured the rough diamonds hidden close to the Eastern Communications PostDestroyed the transmitter at the Eastern Communications PostExtracted 2 detainees being hosted at Wialo VillageExtracted the products container from the Eastern Communications Post

You have to begin this run by heading directly to Wialo Village. The 2 prisoners organized right here are on the west side of the village; if you have a difficult time finding them without making use of D-Dog as a buddy, try interrogating some soldiers till you have the right to learn their positions and also extract them. After that, look on the map for a crack that you deserve to climb simply south of the Eastern Communications Outarticle. The crack will certainly take you to a high route leading northwest that might be defended by 2 wolves; simply let them pounce on you so you can whack them ameans and extract them.

Right before a cliffside that allows you to look over the whole outshort article is a slanted rock slope, which is hiding a large rough diamond on height of it. Grab this gem and you"ll finish another Mission Task. The bulk of what"s left to execute relates sindicate to the comms equipment. Identify the three antennas by utilizing your binoculars and then, if you want to remajor hidden, work on Fultoning absolutely everyone out of the area really closely. Remember that you deserve to leave the location to trigger a checksuggest, which will save your progress on removing the soldiers. When the shore is clear, look inside one of the buildings to find the outpost"s transmitter, which you have to destroy for the associated Mission Task, then damage the 3 radars to complete the main objective. After that, Fulton the material container in the middle of the base, finishing the last Mission Task. You must be able to find an additional container on the road a little bit north of below that you can use to return to the ACC.

Key Ops 05: Over the Fence


Extracted the captive engineerFulton extracted the engineer via the hole in the facility"s basement ceilingExtracted the prisoner plotting to escape from Wakh Sind BarracksExtracted the four-wheel drive patrolling between outpostsSecured the blueprint at Wakh Sind Barracks

This deserve to be done in one run. Use the LZ south of the Wakh Sind Barracks and also extract as many soldiers you deem essential in order to reach the prisoner. A four-wheel drive should pass with the area for a small bit, assuming you"re booking it from the LZ to the barracks, and you need to be able to stop the driver prior to he gets ameans to fulfill the fourth Mission Task.

Look on the map for a crack in the wall that you deserve to usage to bypass the major entrance to the higher area of the barracks. With D-Dog accompanying you, you should have the ability to find a prisoner high up on the rocks. Extract him, then look right into the portable structures in the major section of the barracks for some blueprints to pick up. Now all that"s left to execute is to Fulton the engineer inside the building; as soon as you uncover him, lug him to the hole in the roof of the structure he"s in and also Fulton him out from underneath the hole. This deserve to be done with also the Fulton Wormhole to meet the associated Mission Task.

With the final objective out of the way, use a material container to lift yourself earlier as much as the ACC.

Main Ops 06: Wbelow Do the Bees Sleep?


Secured the Honey BeeEliminated the SkullsSecured the Honey Bee through its ammunition intactExtracted the prisoner that cannot speakExtracted 2 snipers at the Mountain Relay BaseEliminated the gunship

You must be able to finish all six missions in one go. Pack a strong missile launcher and also air shotgun, and also wear the infinity bandana if you have actually it to make points run a small more smoothly. Run on over to the Mountain Relay Base and wipe the area out so you deserve to extract the pair of snipers and the prisoner here. After you perform this, run in the direction of Smasei Ft and usage your rocket launcher of choice to take the chopper dvery own.

The last bit of goals you have to take treatment of take place after you uncover the Honey Bee. When the Skulls show up, you"ll want to usage your air shotgun to defeat them all. This is going to take a while, but at leastern you"ll have actually the Honey Bee undamaged. When the Skulls have actually all been defeated, Fulton them back to base and also speak to a chopper on your position so you can go back to base.

Main Ops 07: Red Brass


Eliminated the commander of the company stationed at Wialo VillageEliminated the commander of the platoon stationed at Shback VillageEliminated the commander of the platoon stationed at Wakh Sind BarracksExtracted the commander and the soldiers riding in his car (4 total)Extracted the 3 commandersListened to the end of the 3 commanders" conversationExtracted 2 prisoners being held at Ghwandai Town

If you adhered to the S Rank suggestions, you should have actually already completed the first 5 Mission Tasks, not to cite the first three are mandatory missions. For the final Mission Tasks, use the LZ near Ghwandai Tvery own and try to locate and extract the 2 detainees as shortly as you deserve to. Then deliver yourself back to Wialo Village and also continue to be hidden as the three commanders have their conversation. When the Mission Task marks itself as complete, extract the leaders when even more and also end up the mission (or cause a checksuggest and also abort).

Main Ops 08: Occupation Forces


Secured the deployment plansEliminated the colonelEliminated all tanksExtracted the colonelEliminated the colonel and also all tanks before they reached Smasei FortExtracted the prisoner being hosted at Sakhra Ee VillageExtracted all tanks

If you"ve obtained the S Rank via the strategy provided for both the story and S Rank pages, then the only 2 continuing to be Mission Tasks have to be to secure the deployment plans and to extract the prisoner at Sakhra Ee Village. Since you can quit out of a mission after triggering a checkallude, this cleanup will certainly be a lot less painful than it might have otherwise been.

Just infiltprice the village from the eastern, preferably at night, and also interrogate a guard to gain the place of either the prisoner or the intel (or both). Continue to interrogate them till they spill the beans on both, then grab both and also leave so you can cause a checksuggest. After that, simply abort the mission.

Main Ops 09: Backup, Back Down


Eliminated an armored vehicleEliminated multiple fighting vehicles or gunshipsEliminated all armored vehicles without receiving a resupply or fire supportSecured the weapon the transport truck was carryingExtracted an armored vehicleExtracted 4 soldiers searching for the escaped prisonerExtracted 6 prisonersExtracted 3 tanks

Tbelow are a minimum of two sepaprice Mission Task runs, which you can perform in whichever order you feel favor. The initially focuses on prisoners and the weapon being transported, and also the various other is for eliminating all vehicles. You need to carry D-Dog for the prisoners and D-Horse for the vehicles. EMN mines are also a vast help for the auto run.

Land also at the southwest LZ. When looking for prisoners, you should look for one in the hill course west of Guard Article 15; this is among 2 time-sensitive detainees, and you"ll desire to get to him as shortly as feasible.m You"ll want to extract all four soldiers trying to find this (1/6) Prisoner, then extract the prisoner himself. After this, return to the approximate location of the southwest LZ and also head north into some sand also dunes for the second (2/6) Prisoner. From there, run to Lamar Khaate Palace, where you"ll be able to discover another (3/6) Prisoner organized in a cell. From here, go north and look approximately the river for the fourth (4/6) Prisoner, then go to the Wakh Sind Barracks for the last typical (5/6) Prisoner. The last (6/6) Prisoner will be taken approximately in a four-wheel drive, so once you have the initially few prisoners or so, focus on bringing this man earlier as soon as you deserve to. You need to likewise aim to extract the weapon being brought by among the trucks in this run if you have the right to, yet you deserve to constantly replay the mission later for this precise Mission Task. Sheight the truck via an EMN mine, D-Horse, or some other suggests so you have the right to secure the weapon intact. You must pick up the weapon yourself, you cannot extract the truck with the weapon inside for it to count. You have the right to additionally perform this in the vehicle attack run.


Note: Use of the Infinity Bandana will certainly settle the 3rd Mission Task without any kind of additional initiative. Use it to make quick work-related of points.

When you"re ready to wipe out all salso opponent vehicles, begin the mission at the north LZ and sit by the rock you were at for the S Rank tactics (if you don"t understand this place, simply hide anywhere), and use either D-Horse or EMN mines to disable tanks so you deserve to extract them. This is going to consist of the majority of waiting about, so you may additionally desire to consider simply running approximately and also blowing the vehicles up instead. Tright here are salso vehicles that you must defeat/extract; the four-wheel drive carrying a prisoner and the automobile carrying a one-of-a-kind weapon execute not count, yet the last will certainly be passing right into this point from the north if you haven"t currently acquired the weapon. If you uncover that you have some downtime, there should be a automobile parked inside Yakho Oboo Supply Outarticle if you desire to Fulton it early on. The 2 last vehicles will most likely not be fast sufficient to reach your hiding spot prior to time runs out, so you"ll want to method them yourself and get rid of them prior to the clock runs down. You deserve to blow these last 2 up if you desire to, since you just need to remove them for the Mission Task. Once you"ve stopped all salso vehicles, 3 tanks and also a chopper should appear; the tanks are associated in the last of a chain of associated Mission Tasks. These just appear after defeating all other vehicles, and also you should extract all three to finish the final job. Leave via chopper extractivity to end up the mission after eliminating all 4 vehicles.

Main Ops 10: Angel With Broken Wings


Extracted the Mujahideen prisoner referred to as MalakExtracted the escort car (armored vehicle)Extracted 3 detainees being organized at Lamar Khaate PalaceExtracted 2 prisoners being organized at Yakho Oboo Supply OutpostListened to the last conversation between the carry truck driver and also Malak

After complying with the S Rank tips, you need to have currently extracted the armored automobile and the 3 detainees at Lamar Khaate Palace. The the majority of vital thing to perform now is listen to the conversation between the truck driver and also Malak, which calls for you to be at Yakho Oboo Outshort article. When you start the mission, run straight to Yakho Oboo and also try not to communicate with any kind of soldiers whatsoever; store the place as undamaged as possible. Malak will certainly inevitably arrive and will certainly be escorted inside a structure. Use your binoculars" microphone while overlooking the area from the northwest edge to hear the last conversation (if any type of rise in alert takes area, the conversation will certainly not happen), then rescue the two various other prisoners hosted right here if you haven"t done so before. Either finish the mission or trigger a checkallude and also abort to the ACC to make the Mission Tasks save.

Key Ops 11: Cloaked in Silence


Eliminated QuietDetermined what to carry out via QuietNeutralized Quiet without hitting her with lethal weaponsNeutralized Quiet with non-firearm attacks

You need to have already completed every one of these Mission Tasks by beating Quiet in the story with the information gave then. If not, replay the mission and also defeat Quiet by marking her and also dropping supply drops on her head. Doing this twice will certainly accomplish all 4 objectives.

Key Ops 12: Hellbound


Made call with Dr. EmmerichExtracted Dr. EmmerichExtracted 3 Walker Gears from Central Base CampExtracted Dr. Emmewealthy without him taking damageSecured the Glamor Model (Vertical) poster at Central Base CampSecured the blueprint at Central Base Camp

Extracting three Walker Gears and also maintaining Emmeaffluent completely healthy and balanced are Mission Tasks that sheight for themselves. Since there is no time limit, you have actually all the time in the civilization to extract the Walker Gears. Keeping Emmeaffluent safe simply calls for you to be mindful of your bordering even more.

This leaves the last two Mission Tasks. Assuming you"re using delivery points to reach the central base camp much faster, you should be able to discover one of the big frameworks (similar to Emmerich"s lab) numbered 01. The blueprints you"re searching for are on a shelf in tright here. The vertical poster is inside the little garage-prefer building"s southern entrance. This structure, once you look on your map, is north of the middle of three central structures. The middle one you"re looking for is the partly broken-down one. With these two items secured, reach Emmewealthy to trigger a checkpoint, then abort to the ACC to conserve yourself the hassle of finishing the mission.

Main Ops 13: Pitch Dark


Shut dvery own the oil transport pumpDestroyed the oily water separator tankExtracted 4 child soldiers being trained at Masa VillageExfiltrated the warm zone prior to Mfinda Oilfield was sealed offExtracted the lappet-faced vulture that wandered into the burned-down villageExtracted 4 Walker Gears sealing off Mfinda Oilfield

These Mission Tasks need 2 runs. For the initially, begin the mission at night (which you should already be doing), and also lug a stun arm. The infinity bandana wouldn"t hurt either.

D-Dog have the right to incredibly quickly discover the children in Masa Village sleeping in the very same structure together; usage the stun arm"s overcharged blast to stun them all, permitting you to Fulton them without making use of tranquilizer rounds. From the village, you deserve to use the distribution allude to acquire to Mfinda Oilfield conveniently. Once inside, start functioning on Fultoning everyone out and also shooting all the lights, triggering checkpoints by running out of the base so you do not need to re-Fulton the soldiers aacquire. Clear the whole location out, then run past the south leave with D-Dog to find a lappet-confronted vulture, which you should extract. To leave the hotzone prior to 4 Walker Gears seal the area off, you need to blow the tank while near a source container, then obtain onto one ASAP and also extract yourself prior to they arrive. On a 2nd run, simply Fulton the Walker Gears prior to you end up the mission.

Key Ops 14: Lingua Franca


Identified the Afrikaans interpreterIdentified the ViscountExtracted the ViscountPinpointed the places of the 4 prisoners from an intel fileExtracted 3 prisoners being hosted at Kiziba CampExtracted a products container at Kiziba CampListened to all 4 prisoners" interrogations

This will certainly need 2 runs, considering that you should save the prisoners and listen to their interrogations.

Land at the southern safe LZ and also method the camp to reach the interpreter and also the initially prisoner. Knock out all bordering adversaries and extract the prisoner (you can extract the others if you want, but that prices time), then run straight north to find another prisoner. The 3rd prisoner is held in the primary location of Kiziba Camp, by the anti-air radar and inside among the ceras by a pit. The central structure below (if you have the right to contact it a main building) consists of the intel for the prisoner places, which you"ll have to shave the right to regardless of your understanding of their positions for the related Mission Task. The Mission Task concerned rescuing the prisoners might just register after extracting the last prisoner, the Viscount.

On your second run, you"ll simply desire to use your Int-Scope to listen to the prisoners" interrogations. The best LZ to begin via is the southerly one, simply choose before. When the initially prisoner and the interpreter break-up up, don"t obtain confused and accidentally follow the wrong guy; follow the interpreter to an additional prisoner and also listen through your Int-Scope at a distance. When his (1/3) Interrogation is over, reach the female prisoner - the 3rd you rescued prior to - by the cperiods, pit, and also anti-air radar. The initially prisoner will certainly be interrogated with her. After the second (2/3) Interrogation, the prisoners will be killed, which might cause the negative AI to create an alarm, even though they were the ones to kill the prisoner. If this happens, rebegin a checksuggest. If not, then examine to view if the interpreter and also the commander are making their means in the direction of the Viscount. If so, run over to the Viscount"s area and wait for them to arrive; if not, then the soldier guarding the Viscount will certainly gradually press him along all the way to a different meeting point. In the second scenario, you may also continue adhering to the interpreter. Make certain you remain at a safe distance so neither party is mindful of your position. The 2 parties will eventually converge for the final (3/3) Interrogation, and also once it"s over, secure the Viscount and finish the mission.

Key Ops 15: Footprints of Phantoms


Eliminated all Walker GearsExtracted 2 detainees being held at Ditadi Abandoned VillageExtracted all Walker GearsPicked a digitalis (lutea) at Ditadi Abandoned VillageExtracted a truck at Ditadi Abandoned Village

When beginning this mission, head in the direction of the fork in the road at the southern edge of the village, wright here you"ll discover the truck that you need to extract. Since two of your other Mission Tasks are focused on extracting, you"ll really want to just make it a main priority to Fulton everyone and also every little thing out of below, consisting of the 2 detainees and the collection of Walker Gears when it"s safe to execute so. D-Dog will certainly be able to identify the location of the digitalis (lutea) for your map, however you can likewise simply uncover it at the optimal of the rock structure in the middle of the area. If you"ve neutralized everyone in the base, you have the right to call the chopper in to the LZ below, which is conveniently appropriate on peak of this rock framework.

Key Ops 16: Traitors" Caravan


Identified escort unit (armored vehicle)Identified carry truckExtracted transfer truckEliminated the SkullsExtracted the transfer truck driverPinpointed escort unit"s estimated course from an intel fileListened to all conversations in between move truck driver and also outpost/guard article soldiersExtracted 3 Zero Risk Security soldiers

To make points straightforward as soon as fighting the Skulls, carry your best sleep grenades through you. The infinity bandana wouldn"t hurt if you do not have actually amazing sleep grenades. Everything deserve to be done in one run, if done appropriately.

The escort unit"s path have the right to be figured out by intel found in a tent at Guard Message 14; simply stop by for a spell and do what you need to in order to reach the intel. Next off (or initially, if you"ve already found this intel before), go to Nova Braga Airport and attempt to overlook the area once the escort unit shows up. Try to identify the move truck and the escort unit, which is not only a Mission Task, but is valuable for maintaining track of the car, and also then attempt to mark the carry truck driver. You"ll then desire to remain roughly the western wall by a small platcreate to safely hear a (1/3) Conversation in between the truck driver and adjacent soldiers. The next destination is Guard Blog post 12; you deserve to head there appropriate amethod as soon as the initially conversation has finished, if you desire. At roughly the same time the convoy reaches the guard post, a four-wheel drive via some Zero Risk Security soldiers will show up, which you have the right to recognize through your Int-Scope. Mark them as soon as you have the right to, then turn your attention to the truck driver and use the microphone on the scope to hear the second (2/3) Conversation. As shortly as this conversation ends, easily acquire to the northern entrance of Kiziba Camp and also wait for the convoy to arrive below.

The final (3/3) Conversation will take place west of some reresource containers. Try to hide somewbelow in the vicinity of them till you hear the finish of this conversation, then crawl along the ground behind some wood containers, which must give you enough distance to cause the Skulls to appear. With your cover in play, you should be able to toss sleep grenades at them until they"re all conked out. Try to extract them if you deserve to, then go for the carry truck driver and also the targain vehicle. All that must remain now are the ZRS soldiers, which are easily located if you noted them earlier. If not, they have to be stunned on the ground a little dvery own the road south of here; D-Dog need to have the ability to discover them easily. That"ll be the last thing you need to do, so leave the mission location yet you please and also be done through the mission for good.

Key Ops 17: Rescue the Intel Agents


Extracted Intel Team member escaping via the first north of the campExtracted Intel Team member being held at Kiziba CampExtracted 2 CFA officialsExtracted prisoner being hosted at Kiziba CampExtracted 4 search team reinforcementsExtracted the move truck driver

Use the northern LZ to obtain the drop on the search team reinforcements, that will certainly be traveling from here southward. All 4 members of the reinforcement team will be traveling together in a jeep, so you should be quick around preventing them. If only three gain in the jeep, then among the various other members of the guard article will be the fourth member, and you must extract him too. After a minute or 2 of being at Guard Message 01, even if you"re not done with the reinforcement team, a move truck will certainly pass through. This is the truck driver that you need to extract. Soptimal him however you please and also send him ago to base. D-Dog have the right to quickly find the prisoner hosted at Kiziba Camp; he have to be in between the two intel agents in a building. The CFA officials, if they"re not currently by the prisoner, will take a trip together on a jeep after you extract among the intel agents, and have to be around the northern edge of the camp. Both of them will certainly be wearing balaclavas. Tright here aren"t many kind of checkpoints in this mission, so you may desire to just play it safe and also end up it all the method through.

Key Ops 18: Blood Runs Deep


Eliminated the previous rebel Mbele soldierEliminated 5 prisoners being hosted at Kungenga MineExtracted boy prisonerExtracted the previous rebel Mbele soldierCompleted the mission by extracting 5 son soldiers without the opponent finding out their escapeEliminated the gunshipExtracted 5 snipers from areas close to Kungenga Mine, NE and also SW Guard PostsExtracted 3 armored vehicles

Bring a lethal weapon for lights and to soptimal armored vehicles, a missile launcher for the gunship, and the infinity bandana.

Assuming you"ve gotten the S Rank done via using the approaches provided in the walkthrough, then you must only need to remove the gunship (if your chopper didn"t do so for you in the story), extract 5 snipers, and also extract 3 armored vehicles. Start by going to the Bampeve Plantation and also waiting for one of the armored vehicles to park itself in front of a building, which is where the previous rebel soldier usually is. The second armored car mostly patrols the road between Guard Post 04 and also Guard Article 05. Feel complimentary to destroy the gunship at any kind of time previous this point.

You need to then go all the way to Guard Article 13. Two of the taracquire snipers are by the mouth of the crevice bring about the Ngumba Industrial Zone; extract them, then move upwards from right here directly into Kungenga Mine; this need to be an inverse of the path you take in the story, and have to be a direct south-to-north route. Try to entirely clear out the mine if you have the patience, then leave the north leave and look around for the final armored automobile. It"ll be traveling on the long road extending north and also west about the mine. Because you"re out of the mine, relocate to Guard Message 02 and go west so you deserve to reach a tiny pocket of a woodland. The staying 3 snipers are in this woodland. Once you"ve extracted them, you"ll have the ability to create a checksuggest by returning to Guard Post 02, which suggests you can quit out if that was your last Mission Task.

Key Ops 19: On the Trail


Identified subordinatie of the PF commander, the MajorIdentified the PF commander, the MajorEliminated the PF commander, the MajorExtracted the PF commander, the MajorExtracted the subordinate of the PF commander, the MajorExtracted prisoner being hosted at Munoko ya Nioka Station, NE Guard postListened to the conversation between the PF commander (the Major) and also his subordinate

Sleep grenades can be valuable to knock The Major"s guys out all at once.

This is a really easy set of Mission Tasks to accomplish. When you start the mission, run directly to Guard Message 16 and also easily rescue the prisoner being organized tbelow. Then go to the Viscount, that will be at the mouth of the crevice bring about the Ngumba Industrial Zone. When the subordinate arrives, wait for them to have their conversation prior to knocking the totality team out. Before you extract The Major and also his subordinate, recognize them via your Int-Scope. Fulton them and leave the hotzone to finish this brief mission.

Key Ops 20: Voices


Extracted ShibaniSuccessfully hit the floating boy with an attackFought off the Man on FirePinpointed route to Ngumba Industrial Zone, West Guard Article from an intel fileExtracted an African wild dog close to Ngumba Industrial Zone, West Guard PostListened to the conversation about the "bodies at Munoko ya Nioka Station"

Start the mission off with the tranq pistol so you deserve to reach the Man on Fire more quickly, then contact in the water pistol when you"re done listening to the conversation around the bodies. The infinity bandana helps incredibly a lot for this mission, and the stealth camo would certainly make things easier for you when sneaking. For listening to the conversation, you have to not alert anyone or tamper via anyone, so let all soldiers be and proccasion anyone from being stunned or put to sleep. Bring a shotgun of some type as your primary weapon, preferably a silenced air shotgun just in case you really need to stun someone. It"ll also be helpful later on regardmuch less.

The initially job you deserve to finish is finding a wild dog, which have to quickly be feasible as you move from the LZ to Munoko ya Nioka Station. Just extract one, then acquire to Guard Message 20 to find an intel file that you need to scan. The last assorted Mission Task that you can execute before getting to the Man on Fire is to listen to the conversation around the bodies; the guy that starts the conversation will certainly be arriving by truck to Guard Blog post 20 extremely quickly. Stand also by and also wait for him to arrive (if his truck isn"t currently there) and get into the truck bed. The conversation you have to listen to is the exceptionally last one. Sit in the truck bed until the driver takes you near Guard Article 17, then wait for him to acquire a decent distance amethod and also follow him on foot to the tent exterior the tunnel, wbelow the conversation will certainly take location. Any kind of awareness of an adversary visibility will prevent him from ever founding the conversation, so you"ll extremely likely have to restart or repack your checkpoint. You cannot ssuggest go directly to the tent either, as he simply will not display up if you do not encounter him previously. Call in your water pistol and also a shotgun of some sort if you don"t currently have actually them equipped.

When you start to fight the Man on Fire, consistently shoot your water pistol at him until he collapses. Tbelow are 2 strategies you deserve to go via for hitting the boy, however the latter is argued if you have the infinity bandana. Many type of attempt to contact in a supply drop straight onto the Man on Fire when he"s downed, but this might not hit the floating boy, or it may not arrive in time prior to he disshows up aobtain. You have the right to alternatively save shooting the boy via your shotgun till one of the blasts hits him; this, but, may take a few cycles of stunning the Man on Fire, but it"s not favor that"s going to be hard. The Man on Fire cannot attack and also will certainly badepend relocate if you"re constantly shooting water at him. When the boy has been shot, try extracting the Man on Fire to defeat him. He will not be efficiently carried back to base, however it will certainly count as a defeat, finishing the third Mission Task.

Key Ops 21: The War Economy


Identified the arms dealerIdentified the CFA officialEliminated the CFA officialExtracted the CFA officialExtracted the arms dealerListened to all conversations in between the arms dealer and the CFA officialSecured the blueprint the gunship was carryingExtracted the products container inside the Nova Braga Airport hangar

If you went through the S Rank suggestions provided for this mission, you should have actually the first 5 Mission Tasks taken care of already. Now all you have to emphasis on is the chopper and also, more annoyingly, listening to four conversations between the official and the arms dealer. If you haven"t done the initially 5 work in the S Rank run, you can quickly overlap them after doing the sixth Mission Task, so there"s no worry of doing things out of order. Make certain you carry C4 for this mission and also have the Wormhole Fulton unlocked. The stun arm would assist drastically too.

There"s a basic method of listening to all four conversations without having actually to follow the pair of targets around, being in their truck, or anypoint favor that. You"ll want to pick the lock on the gate south of the eastern entrance to the airport, then find the two sets of structures in this area that run north to south. The set you"ll want to be on peak of is the one furthest to the west, which has actually a gas tank on the ground to the left of it. There"ll be a ladder at the north finish that you can climb to the roof, and also this is where you"ll spfinish many your time. Park yourself on the southerly finish of this initially building, then wait for the gunship to arrive (remember wbelow it hovers above the structure for later) and also emphasis your binoculars right into the home window of the major structure so you have the right to hear the initially (1/4) Conversation.

When the initially conversation ends, head to the northern edge of this roof and look for a blue hangar with a truck inside. They"ll be getting in this truck shortly, however you have actually time to Fulton any type of surrounding enemies if they pose some sort of hazard. After they reach the truck, they"ll have another (2/4) Conversation and also be on their means to one more hangar. When they begin to acquire right into their truck, run southern to the various other roofoptimal and

*
jump as you sprint towards it so you have the right to make it throughout. If you"d choose to obtain your missions done in one run, then sprint towards the hangar that they"re headed towards (there are some red material containers inside) so you can prep to take out any Walker Gears that method the hangar. Listen outside as they have actually their next (3/4) Conversation and also remember this place, because these product containers are compelled for the final Mission Task.

When they"re done talking, rush to the major building, take out as many adversaries as you deserve to, and attempt to gain to the roof wright here the chopper dropped the arms dealer off before. You"ll want to plant C4 on the spot that the chopper will drop dvery own onto as soon as it tries to pick the arms dealer up. As for the last (4/4) Conversation, standing on the roof must suffice for hearing it. Take treatment of the opponents via a Fulton extraction, or blow the C4 when the chopper is hanging straight over it with the targets inside and also grab the blueprints that fall out. To finish the mission off for excellent, return to the hangar wbelow the third conversation took place and also Fulton yourself out with the final container you extract.

Main Ops 22: Retake the Platform


By finishing this mission, you"ll finish the just Mission Task. You do not have to replay this.

Key Ops 23: The White Mamba


Extracted the White MambaExtracted the prisoner being hosted at Masa VillageExtracted the White Mamba without offering him the opportunity to resistSecured the unstable diamonds covert near Masa VillageExtracted 20 boy soldiers

Make certain to lug D-Dog (as usual) and the best stun arm you"ve obtained. When you land in Africa, go to Guard Article 06 and interrogate the boy soldiers right here to find some diamonds covert at the write-up in a tent. Then Fulton all eight youngsters right here, as tright here are only 12 at Masa Village, and you"ll need 20 for the final Mission Task. The two remaining tasks are at Masa Village; a prisoner can be uncovered in among the homes approximately the northern border, which need to quickly be located via D-Dog. Then stay undetected and also extract the remaining 12 children (not Eli) to end up the last Mission Task off. With nobody roughly except Eli, charge your stun arm to full power while Eli is within 50m of you to knock him unaware automatically. Then just carry him to the chopper to finish the mission.

Key Ops 24: Close Contact


Extracted the male engineerExtracted the female engineerExtracted 6 nubians near Ngumba Industrial Zone, SW Guard PostExtracted 2 four-wheel drivesExtracted 4 products containers from Munoko ya Nioka Station, NE Guard PostPicked an Afrideserve to peach near Munoko ya Nioka StationExtracted a martial eagle near Munoko ya Nioka Station

The first destination is Guard Article 16, where you"ll be able to discover the 4 material containers you should extract. You then desire to reach the north entrance of Munoko ya Nioka Station and also have actually D-Dog situate a big martial eagle. Extract it, then enter the station and also gain with to the other side to find the Afrihave the right to peach that you must pick.

Now go to Guard Article 20 and also Fulton one of the four-wheel drives, if it"s already below, and also wait for the second one to come by from the north. Extract that one too, then look eastern right into the wilderness for 6 nubian goats. Fulton every one of these to complete what must be your last Mission Task, then extract the detainees and use a adjacent material container to gain ago to the ACC.

Main Ops 25: Aim True, Ye Vengeful


Extract the militants" XOExtracted the child soldiers" commanderExtracted the prisoner who escaped from Munoko ya Nioka Station, NE Guard PostExtracted 12 child soldiersUsed a vehicle to extract the child soldiers" commander and also the militants" XO simultaneouslyPicked a digitalis (purpurea) at Munoko ya Nioka Station, NE Guard Post

Since you have to extract the commander and also the XO at the exact same time, you"ll want to use the north LZ aobtain so you deserve to reach them as quick as feasible. Knock out and also extract all kid soldiers EXCEPT for the commander, who you desire to hold up and save on the ground or place into the auto adjacent. Then run south and also attempt to acquire to the escaped prisoner before the wild dogs deserve to kill him (if you fail, just rebegin the checkpoint).

Look all approximately for a complete of 11 other son soldiers to extract. Then, via the commander still on the ground or in the automobile, look on the map in the west for a weird, lumpy-looking structure. Get on height of it by finding a route approximately the little bit nub sticking out of the northeast edge of it, then pick among the flowers on top to satisfy the last Mission Task.

You have to currently only need to extract the 12th boy soldier (the commander) and also the prisoner out of the mission location by automobile. That will fulfill the last two jobs.

Key Ops 26: Hunting Down


Pinpointed the trafficker"s escape path from an intel fileEliminated the traffickerEliminated the trafficker prior to he got to Kiziba CampExtracted the trafficker and 5 escort soldiersExtracted 4 detainees being hosted at Ditadi Abandoned VillageExtracted a side-striped jackal near Kiziba Camp

As prior to, quickly make your method to the area just north of Guard Post 14 and take out all 6 of the males in the team. Extract all of them Before moving to Ditadi Abandoned Village, look north of below towards Kiziba Camp for a jackal and also extract it to finish the 6th Mission Task. The final Mission Tasks have to be both completed at Ditadi Abandoned Village. When you reach the village, locate the 4 prisoners and extract them, then look about the village for the intel file that reflects you the trafficker"s path. When you"ve finimelted these jobs, put the trafficker dvery own and Fulton him, then usage the delivery point in the village to leave the mission location.

Main Ops 27: Root Cause


Extracted Intel Team memberExtracted Intel Team member prior to he might have actually an accidentExfiltrated the hot zone via Intel Team member by land

If you arrive at night, you have the right to tranquilize some of the soldiers on the means up the hill and reach the prisoner prior to he gets into the truck. Tranquilize him or simply get cshed to him if he starts walking over to it, then put him in the passenger seat and drive ameans yourself. Going north up the road with the tarobtain is a quick means out.

Main Ops 28: Code Talker


Made call through Code TalkerExtracted Code TalkerExtracted Code Talker without him taking damageEliminated the SkullsExtracted the SkullsExtracted the armored vehicle sealing off Lufwa Valley

These Mission Tasks are basic, however there"s a huge resource of tedium coming from the initial sniper battle with the Skulls. You"ll desire to either enter the mission with a tranquilizing rifle or contact one in when you gain tright here so you deserve to gradually pick them all dvery own. To do this, hide behind the rock you start out beside as soon as the Skull cutscene plays, then crawl along the ground and also fire at the Skulls as soon as you have a great line of sight on them. If spotted, not a lot various will certainly take place aside from the potential melee assault from among the Skulls; constantly keep an eye on your surroundings and also walk away from where she"ll appear, then try to bop her with your Wu S.Pistol to rate up her death. When all four Skulls are passed out, Fulton them ago to base and reach the mansion.

Do not waste your time by Fultoning everyone amethod from the mansion prior to you reach Code Talker, bereason they"ll just respawn when you obtain to him. Instead, rush into the mansion and acquire to the basement as soon as you can, and also then call a chopper on the north LZ as quickly as you have Code Talker on your earlier. Sneak out the back door and also climb up the slope leading to the LZ, but put Code Talker down behind a rock. You"ll want to shoot all soldiers in your method in the legs so they can end up being tranquilized, then Fulton them so they"re out of the mission area. Bring Code Talker a little forward till you spot a tank; try to gain about it if you deserve to, but if you obtain spotted, bum-rush the tank and attempt to extract it before it starts moving. If you begin the extraction procedure and also the tank moves ameans afterwards, the procedure is not disrupted.

With the tank and all future threats out of the means, take the entirely unharmed Code Talker to the chopper and also complete the mission.

Main Ops 29: Metallic Archaea


Eliminated the SkullsExtracted Code TalkerCompleted the mission without being grabbed by a puppet soldierExtracted the Skulls

Bring your strongest grenade launcher, which is hopecompletely the Hail MGR-4 at *7, and also wear the Battle Dress and also bandana prefer you did to play Key Ops 42 the initially time. Have Quiet use the Sinful Butterfly and also wait for her to diminish a Skull"s armor in one swarm. After that, you and also Quiet have to whittle down that specific Skull"s health and wellness till he collapses; extract him as soon as he"s on the ground, and also then proceed this procedure for the various other Skulls until they"re all defeated and headed to Mvarious other Base. As you do this, make sure to simply protect against the puppet soldiers as much as you have the right to so you"re not got hold of by one. Any staying soldiers will pass out after all Skulls have actually been defeated, so if you feel favor extracting them, you can. It shouldn"t take also many tries to pull all of this off.

Main Ops 30: Skull Face


Made contact via Skull FaceGot indevelopment from Skull FaceExtracted 4 Walker GearsObtained cassette tape at OKB ZeroExtracted 7 red containers from OKB ZeroExtracted 3 tanks from OKB Zero

These Mission Tasks are exceptionally basic, since all you have to do for most of them is extract points. Just make certain you provide the game enough time to relocation the red containers if you newly made a rerotate trip and also Fultoned some of them. As for the cassette tape, continue through the mission favor usual until you reach the stairinstance leading up to Skull Face"s helipad. Go dvery own the stairs southern of the helipad and also reach the top of the elevator for the cassette tape.

Main Ops 31: Sahelanthropus


Destroyed SahelanthropusDestroyed Sahelanthropus"s headSuccesscompletely hit the floating boy with an attack

To do this as fast as feasible, wear a Battle Dress and also bandana and also bring the Hail MGR-4 grenade launcher (*7 or so), the FB MR R-Launcher (*5 or so), and also a damaging pistol. These are the weapons said for Key Ops 50, so this must be a item of cake compared to that mission. Just aim for the head till the head is ruined and then prolong the fight long sufficient so that the various other child appears; shoot him with your pistol before he disappears to finish the third mission task, then defeat Sahelanthropus to successfully complete every little thing.

See more: Lyrics To On And On And On, Lyrics For On And On By Stephen Bishop


Find anypoint you think is wrong through this walkthrough? Aid us settle it by posting in its Walkwith Thread.
Walkvia Summary
1Walkwith Overview
2General Hints & Tips
3Mvarious other Base & Base Development
4Animal Platform
5Combat & Field Tips
6Collectibles
7Chapter 1: Revenge
8Chapter 2: Race
9Chapter 1: Revenge (S Ranks)
10Chapter 2: Race (S Ranks)
11Chapter 1: Revenge (Mission Tasks)
12Chapter 2: Race (Mission Tasks)
13Side Ops
14Northern Kabul, Afghanistan
15Angola-Zaire Border Region