A an excellent twist plays on an audience’s expectation in order come contextualize something. Much more often than not, that “something” is the story. Books and also movies usage twists come reframe narratives, shaking increase a plot’s structure in bespeak to provide readers or viewers something come think about. Although video games likewise tend to use twists for narrative purposes, the medium has the deluxe of being naturally interactive. Twists in gaming have the right to play on gameplay connected expectations, and couple of video gamings embody this idea and Castlevania: Symphony that the Night‘s inverted Castle.

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In countless ways, theInverted lock plays top top the idea that an intended twist so regarding leave a much more prominent impact. Together the title functions a distinctive lack of Dracula in a series primarily around the eternal struggle versus Dracula, it maybe goes without saying the the plot will eventually construct up to one last confrontation between Alucard and his father. Nevertheless of what wake up to Richter, a Castlevania story is no over till Dracula’s death is in view.

As the seventh mainline entry in the collection (and the fifteenth overall), Symphony the the Night plays with fan-rooted expectation of the franchise. That course, Symphony likewise marks a radical departure for the franchise, with its RPG elements, non-linear level design, and also emphasis on activity over platforming. Thus, the idea that the video game sincerely ending with Alucard killing Richter isn’t totally out the the question, but the general tone that the story is enough in line v previous entries, where the death of a former protagonist as an ending should progressive red flags.

This is come say naught of the reality that Symphony that the Night has not pertained to its narrative conclusion should Alucard prematurely death Richter. There are still concerns of how Castle Dracula came back so shortly after Rondo of Blood, why Richter is seemingly its master, and also what Maria’s role in the plot was seemingly structure up to. Regardless of their familiarity through the franchise, a savvy player will recognize that there should be more to Symphony of the Night, however considering that the map portion would be nearing 100% through the an alleged end game, whatever remains would likely be little more than an alternate final boss and also some rigid clean up.

Everything leading up to Symphony of the Night’s “finale” suggests that the video game has simply a tiny bit extra in keep for players, which makes the affect of the endgame — now turned mid-game twist— not from how there was an ext after Richter, but how there to be so much much more after Richter. Upon defeating Richter the best ways, players space greeted not through their fated fight against Dracula, but an entirely new castle to explore. The inverted lock works and also it does because of Symphony the the Night structure up to a clean twist without ever giving away the sheer scope the its twist.

The Inverted castle is, in ~ its core, the second half to a video game that currently feels rather full, at least in to compare to other Castlevania titles. The does go by at a much brisker pace, in large part because of how free-form the expedition is, but this in itself is not a problem by any type of means. Rather, the Inverted castle feels choose the ultimate leave from the franchise’spre-established structure, permitting Symphony of the Night to totally embrace the new coat of paint it had offered the series.

Although the turning back Castle may not be as well designed on a whole as its main castle counterpart, what that represents because that Symphony that the Night ~ above a theoretical level is sufficient to lug the suffer on approximately that wavelength of quality up till the very end. What it lacks in level architecture it provides up for in atmosphere, novelty, and also non-linearity. The map is nearly directionless in nature, nudging players to discover as extensively as feasible in stimulate to make progress.

Considering exactly how out-of-nowhere the possibility of an entire second castle is, specifically one thrown at the player quickly after getting to what was gathered to as the game’s prospective end, a directionless emotion to the Inverted castle does make sense. After ~ all, Alucard was previously being led to Richter’s chambers in ~ the peak, yet is now tasked with exploring a familiarly unfamiliar fortress through no genuine guiding allude leading the method to the end. The is a twist that functions on lot of levels, affecting gameplay, narrative, atmosphere, and tone.

More importantly, the Inverted lock represents a twisted that might only be done in a video game, while also exemplifying what specifically makes a good twist. Symphony that the Night build expectations because that a young twist in ~ the end of the game, expanding the story and potentially providing a new final boss, however it pulls the rug from under the player by providing them an entirely new castle, which may also split Symphony into two an essential halves. The Inverted lock builds stare expectations only to throw a significant gameplay twist at the audience.

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Other games in the series have tried their hands in ~ recreating the turning back Castle, yet none have managed to recreate the impact. Stimulate of Ecclesia comes the the next by holding off Dracula’s Castle till the an extremely end, however even that lacks the same weight as players finding us in an inverted variation of the castle they so tirelessly explored. Castlevania: Symphony the the Night literally flips the civilization of the video game on the head in order to craft among gaming’s greatest twists.